Online Games - The Evolution
Now we see 1000s of people playing online games such as for example tetris, ping pong, mario bros, super mario etc for free but despite its history dating back once again to 1970s, for most people online gaming began with the explosion of Internet in 1993 and with the advent of Doom and Warcraft sometime in 1994 or 1995. This got further boost with publishers starting to incorporate Internet connectivity to computer games in 1994-95.
The media, in reality, have themselves been ignorant about online games history. In terms of they are worried, online gaming just coincidentally happened when their advertisers started producing Internet-capable games. Nonetheless it isn't so...
Early Years of development
In early 1950's an university student created a game title similar to Tic-Tac-Toe for a class project to be played on dinosaur computers of those times complete with cathode ray tubes for the screen display. The 1960's had MIT students programming a game title called "Space war" that may be enjoyed a couple over a primitive network. The late 1960's brought the very first "real" video games like table tennis and shooter games.
The 70s - the overall game begins
Serious online gaming began with the initial interactive online game called ADVENT. Actually networked gaming got conceptualized with ADVENT. Networked gaming had users playing against one another in a online fantasy world. The very first networked game was called Mazewar, a casino game which involved networked players traveling through a maze and wanting to kill one another.
Next came the interpersonal interaction in a multi-player environment. The initial such game was called DUNGEN. DUNGEN had players competing against each other to complete some quests. DUNGEN provided with new settings and players every time an individual logged on.
The late 1970's saw the start of gaming craze with an increase of and more households getting computer savvy. As an all natural corollary, people started writing their very own games for your home computers. These programming hobbyists traded and sold these home-grown games in local markets.
Other changes in the 1970's were home gaming consoles that used game cartridges. That meant individuals could collect games cartridges for just one base unit instead of experiencing bulky game console systems.
The 80s - some pause ahead of the storm
1980's saw growing craze for the video and computer game craze, but online gaming wasn't on the horizon yet. New games with better sound and graphics were introduced and gained popularity. Pole Position and Pac-man were two that achieved big popularity. It absolutely was during 1980's when Nintendo introduced its first gaming system.
The 90s - revolution begins
The 1990's saw the phenomenal growth in both popularity and technology mostly because of the rise of 3-D and multimedia.
Myst, the intellectual adventure game introduced gaming on the CD-ROM format. Fancier 3-D graphics hardware made FPS (first person shooter) games such as for instance Quake possible.
The late 1990's saw the exponential growth of the Internet, MUDs (multi-user dungeons) which made online games wildly popular. New and improved graphical interfaces had people all over the world playing against each other not just in FPS games but in addition in real time strategy games (RTS games) as well as third person games like Grand Theft Auto.
This was also the time when websites started offering online games such as for instance tetris, ping pong, mario bros, super Mario, and other free online flash games and non-flash based games free for playing after registering with them. This really pushed online gaming into the popular psyche.
The 21st Century - world is a playground
Early years of the 21st century were dominated by the DVD-CD-ROM. It's changed the way online games are played. The most recent gaming systems such as for instance Sony's play station and Microsoft's X-box have networking capabilities to enable people play together in realtime from all over the world. Exponentially growing broadband internet services have made playing these online games possible in true sense of the word.
The sole drawback to the constantly evolving technology for online games is that what you buy today might become obsolete by another year. Luckily, for the serious gamers, the resale industry for these online games is huge. This resale industry is simply another element to the ever-changing history of online game.
Find out more info. here: best games 2015